The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL Headline News

Starting a new series of tutorials about OpenGL Shaders

From the creator of the series “All About OpenGL ES 2” and author of NinevehGL Engine (Free 3D engine for iOS), arrives a new tutorial about OpenGL Shaders. This is the first of three and brings the basic concepts about shaders for beginners, treating concepts like Normals and Tangent Space, differences between per-vertex and per-fragment lights and explaining in-depth what the shaders are. The next tutorials of this series will show how to calculate the complex lights, reflections, bump mapping and more.

Aug 12, 2011 | Read article... | Permalink

Read more OpenGL news

Khronos at GDC 2018