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SpiderGL: a Javascript 3D Graphics library on top of WebGL

SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering. The philosophy behind SpiderGL is : to provide typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. scene graphs) nor preventing low level access to the underlying graphics layer (WebGL). Some of the features of the library include linear algebra, transformation stacks, interactors, typical geometric objects, GLUT-like event handling, complete support to WebGL objects configurable via options parameters and smart mechanisms for binding mesh vertex attributes, uniforms and samplers.

Jan 18, 2010 | Read article... | Permalink

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