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SilverLining Sky & Weather SDK Introduces HDR support, GLSL shaders

Sundog Software released version 1.95 of the SilverLining Sky and Weather SDK, used for physically-based visual simulation of the sky and 3D volumetric clouds in games, broadcast video, visualization, and training applications. This new release moves SilverLining to GLSL shaders in OpenGL, increasing compatibility across video cards from different manufacturers. It also introduces support for high-dynamic range (HDR) applications, rendering the sky and clouds in raw units of kilo-candelas per square meter when HDR mode is enabled. Lens flare effects, support for legacy compilers, and various visual quality improvements are also added in version 1.95.

Feb 15, 2010 | Read article... | Permalink

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