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SilverLining 2.3 brings GPU ray-casted 3D clouds to OpenGL developers

Sundog Software released a major update to its SilverLining sky, cloud, and weather rendering SDK that includes substantial performance and visual improvements. SilverLining 2.3 takes full advantage of GLSL fragment shaders in OpenGL 2.x, 3.x, or 4.x to perform real-time ray-casting of volumetric stratocumulus clouds at 100+ frames per second with per-pixel lighting. SilverLining renders real-time skies, clouds, and precipitation for any given time, location, and conditions for OpenGL developers on Windows, MacOS, and Linux. Visit Sundog’s website for screenshots, videos, demos, and an evaluation SDK.

Nov 28, 2011 | Read article... | Permalink

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