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SilverLining 2.02 Upgrades GPU Ray-Casted 3D Stratocumulus Clouds

Sundog Software released an update to SilverLining, its C++ library for real-time physically-based rendering of the sky, 3D volumetric clouds, and weather effects. Version 2.02 of SilverLining provides visual and performance upgrades for its new Stratocumulus cloud layer type, which is rendered using GPU ray-casting under GLSL under OpenGL 1.4 or OpenGL 3.2+ contexts. Integration code for OpenSceneGraph, SceniX, Ogre, and other popular scene graphs is included.

Oct 18, 2010 | Read article... | Permalink

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