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Render 3D models in Core OpenGL with Lighthouse VS*L

Two more libs are available in the VS*L framework. With these new additions it is possible to use Assimp to load 3D models, and render them with core OpenGL. The libs store the meshes in VAOs, and use VSShaderLib and VSMathLib to simplify the rendering with shaders with almost any uniform variable configuration.

Dec 12, 2011 | Read article... | Permalink

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