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Red engine real-time ray-tracer using the OpenGL API in a scalable GPU based 3D engine

Fully based on top of the OpenGL API, the Redsdk is a scalable GPU engine that includes real-time lighting and shadowing,  real-time raytracing, a scene graph with customizable transformation pipeline, and offline high quality ray-tracing. Leveraging most of ARB shader standards, programs written for real-time application rendering can be used for the production of true ray-traced effects.

Nov 20, 2006 | Read article... | Permalink

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