GDC 2015: Khronos Sessions - Somethign powerful is coming

OpenGL Headline News

Real-Time Fluid Simulation demo using the OpenGL API

Category: ApplicationsComments

Jan 07, 2005

Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. This demos shows real-time particle-based fluid simulation using Smoothed Particle Hydrodynamics. OpenGL ARB fragment and vertex programs are used for rendering the realistic fluid surface. The demo enables the user to interact with fluids.

Read more OpenGL news

temperature-friend