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Real-time Global Illumination with OpenGL 4.2

What’s the future of video game realism? Real-time global illumination! Watch Cyril Crassin explain and demo octree-based voxelization for global illumination. This technique relies on atomics with OpenGL 4.2’s new image load/store functionality to build the voxelized octree.

May 31, 2012 | Read article... | Permalink

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