The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


OpenGL Headline News

Perspective Projection Matrix for OpenGL 3.1

Category: Developers • (1) Comments

Jul 29, 2009

Here is a small code sample that shows how to build a perspective projection matrix. This method is useful when OpenGL 3.1 compliant code is required.

Read more OpenGL news