OpenGL Headline News

Idomoo Selects OpenGL Technology

Category: GeneralDevelopersComments

Apr 29, 2015

Idomoo has chosen modern OpenGL as its rendering technology. Idomoo’s Rendering Technology Specialist, Michael Ivanov explains: “We specifically selected modern OpenGL because – first and foremost – it allows for blazing fast graphic content creation. Its cross-platform compatibility and the API rapid evolution over the last few years fits perfectly with our vision and what we’re trying to do. Previously, we worked on an old fixed pipeline API and it limited our rendering scope in terms of performance and use cases. We also have high hopes to utilize the upcoming Khronos Vulkan API which will hopefully allow us to speed up further our rendering pipeline and add new capabilities in the field of real-time video generation to our toolbox.

NoesisGUI v1.2 Released

Category: DevelopersComments

Apr 14, 2015

NoesisGUI, our real-time multi-platform XAML implementation reached v1.2. The relevant changes for OpenGL include support for OpenGL 3 and up, OpenGL ES 3.0 and a revamped drawing algorithm improving the performance. You can find more information on our website. Learn what NoesisGUI is in 60 second.

glbinding 1.1.0 released

Category: DevelopersComments

Apr 14, 2015

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with code based on other C bindings, e.g., GLEW. The binding is generated using python scripts and templates, that can be easily adapted to fit custom needs. glbinding can be used as an alternative to GLEW and other projects, e.g., glad, gl3w, glLoadGen, glload, and flextGL. glbinding is licenced under the MIT license.

SilverLining 4 Brings Realistic Stratus Clouds to OpenGL

Category: DevelopersApplicationsComments

Apr 10, 2015

Sundog Software released version 4 of its SilverLining Sky, 3D Cloud, and Weather SDK. This update features overhauled stratus and overcast clouds, which simulate Mie scattering down to 0.1 degree resolution - at hundreds of frames per second. Effects such as fogbows, glories, antisolar points, and -yes- silver linings on the clouds just fall naturally out of the math. These are the most realistic stratus clouds Sundog has offered to date. SilverLining integrates with any OpenGL 2.x - 4.x based simulation or game. Free evaluations and demos are available.

ogldev: Screen Space Ambient Occlusion tutorial published

Category: DevelopersComments

Apr 07, 2015

The 45th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement the SSAO technique to improve the visual quality of a scene.

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