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OpenGL Headline News

Khronos Releases OpenGL SC 2.0 for Shader Programmable Safety Critical Graphics

Category: DevelopersProcessorsComments

Apr 20, 2016

The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online.

Let’s Make An Indie Game tutorial covering GLSL

Category: DevelopersComments

Apr 15, 2016

Youtube user ‘Let’s Make An Indie Game’ is now covering GLSL in their tutorial. The long running tutorial brings the user along on a journey to learn how to make a game from scratch using Java and LibGDX.

Android N Developer Preview 2: Optimize, Develop, and Debug with Vulkan Developer Tools

Category: DevelopersComments

Apr 14, 2016

Android N Developer Preview 2 is now out with support for Vulkan. With Android N, Vulkan is now part of the platform; you can try it out on supported devices running Developer Preview 2. Learn more about Vulkan support with the Android ‘NDK’, and on the Android Developers Blog ‘Optimize, Develop, and Debug with Vulkan Developer Tools’.

Mesa 11.2.0 3D Graphics Library Officially Released

Category: DevelopersComments

Apr 05, 2016

The final release of the open-source Mesa 3D Graphics Library 11.2 has arrived for all GNU/Linux operating systems. Changes include EGL, GLSL and OpenGL. Full list of changes is available here.

glbinding 2.0 released, now featuring professional support

Category: DevelopersComments

Mar 31, 2016

CG Internals released the next major iteration of glbinding. glbinding is a full-fledged, MIT licensed, cross-platform C++ binding for the OpenGL API. Based on the OpenGL API specification, ranging from 1.0 to the latest 4.5, glbinding is generated using scripts and templates that can be adapted to fit custom needs. It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (compared to GLEW). It features type-safe parameters, per feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, as well as tools and examples for quick-starting your projects.

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