OpenGL Headline News

Synthclipse 1.0.0 released.

Category: DevelopersComments

May 25, 2015

Synthclipse is Open Source GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

Godot Engine 1.1 is Out!

Category: DevelopersComments

May 25, 2015

After half a year of work, Godot reached version 1.1. This OpenGL, OpenGL ES and WebGL based game engine is a community developed effort to produce an open source (and no strings attached) alternative to large commercial software such as Unity and Unreal. This release focuses on improvements to the 2D engine so all features used by modern 2D games are implemented. A video showcase with all the new work is available.

CPPlay 1.0 c/c++11 interpreter released

Category: ApplicationsComments

May 19, 2015

CPPlay is a c/c++11 interpreter with OpenGL integration available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

GLSL Hacker 0.8.4 released

Category: DevelopersComments

May 13, 2015

GLSL Hacker is a free cross-platform utility (Windows, OS X, Linux and Raspberry Pi) for creating prototypes, demos, games, interactive applications and for creative coding. It is based on Lua and Python programming languages as well as on GLSL for OpenGL real time shaders. This new version brings a better support of Raspberry Pi, a new audio-video module and a full rewrite of the geometry rendering code.

Khronos Releases SYCL 1.2 Final Specification

Category: Comments

May 11, 2015

The Khronos Group announced the ratification and public release of the finalized SYCL 1.2 specification. SYCL for OpenCL enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. The multi-vendor SYCL 1.2 standard is available royalty-free for industry use, and the full specification together with details about the SYCL conformance test suite and Adopters Program can be found on the Khronos Group SYCL page.

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