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OpenGL Headline News

NVIDIA GPU Technology Conference lists additional Khronos Technology sessions

The GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. NVIDIA has just added more sessions to their schedule. Check a list of Khronos related sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.

Apr 21, 2017 | Read article... | Permalink

OpenGL, OpenGL ES & Vulkan Tools Survey Results

Recently the developer ecosystem team at Samsung conducted a survey to elicit responses from developers on the tools that they are using currently on various platforms (desktop and mobile) and across APIs.

Apr 20, 2017 | Read article... | Permalink

Khronos Blog now open to third party developers and writers

Khronos wants to hear from you; what you see as important in the industry, developments, trends, tips, and new practices from your perspective. Learn more about what’s involved and how to contact us to submit your blogs.

Apr 12, 2017 | Read article... | Permalink

GPU Caps Viewer 1.34.0 Released with new Vulkan and OpenGL Demos

GPU Caps Viewer 1.34.0 adds the support of the latest GeForce GTX 1080 Ti, Radeon RX 580, RX 570 and RX 560 (based on Polaris 10/11 GPUs) as well as Radeon Pro WX 7100, WX 5100 and WX 4100. New Vulkan and OpenGL demos (based on GeeXLab engine) have been added in the 3D demos panel. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main (primary) graphics card. Complete changelog is online.

Mar 27, 2017 | Read article... | Permalink

Star Citizen to ditch DirectX in favor of Vulkan

Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.

Mar 21, 2017 | Read article... | Permalink

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