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Anyone interested in a Vulkan-OpenGL Khronos Chapter in Bremen?

Looking for like-minded people, sharing knowledge and ideas on current and future graphics technologies including Vulkan and OpenGL. If enough people are interested an official Khronos Chapter will be founded in Bremen. Please join if you are interested.

Oct 17, 2017 | Read article... | Permalink

NVIDIA releases Linux Graphics Debugger 2.2 for OpenGL

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. NVIDIA® Linux Graphics Debugger version 2 is now available with many new features and improvements.

Oct 17, 2017 | Read article... | Permalink

OpenGL Hoodie now available

OpenGL Hoodie

In addition to the OpenGL t-shirts available for purchase online, a new OpenGL Hoodie has been introduced. Buy your hoodie today!

Sep 26, 2017 | Read article... | Permalink

Nsight Visual Studio Edition 5.4 now available

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

Sep 05, 2017 | Read article... | Permalink

Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.

Aug 28, 2017 | Read article... | Permalink

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