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ovPlanet planetary terrain renderer renders high detail textures using the OpenGL Shading Language

ovPlanet is aan icosahedron based real-time planetary terrain triangulator utilizing recursive subdivision of equilateral triangles. Subdivision is determined by several impact factors including screen-space area, normal deviation and triangle area. The OpenGL API-based rendering uses the OpenGL Shading Language for high detail texturing.

May 17, 2006 | Read article... | Permalink

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