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Optimized OpenGL Texture Transfers

Watch Shalini Venkataraman explain how to optimize OpenGL texture transfers (or review the slides) using the ARB_sync extension and debug your transfers with the ARB_debug_output extension. Also look for her article on the subject in the soon-to-be-released OpenGL Insights book.

Jul 18, 2012 | Read article... | Permalink

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Khronos at SIGGRAPH 2017