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OpenVG 1.0 hardware accelerated 2D graphics modeling the OpenGL API syntax

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OpenVG 1.0 enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption. It targets mapping and GPS displays, compelling 2D games and ultra-readable text on small displays. OpenGL-style syntax is used where possible, in order to make learning OpenVG as easy as possible for OpenGL developers.  And OpenVG works in concert with OpenGL ES.

Aug 01, 2005 | Read article... | Permalink

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