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OpenSceneGraph v1.0 with OpenGL 2.0 and OpenGL Shading Language support

OpenSceneGraph v1.0 accelerates application development and improves 3D graphics performance using OpenGL 2.0 and the OpenGL Shading Language. Written entirely in Standard C++ and built upon the OpenGL API, it offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. Available for all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.

Dec 13, 2005 | Read article... | Permalink

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Khronos at SIGGRAPH 2017