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OpenSceneGraph Professional Services releases OpenGL based OpenSceneGraph 2.8.1

OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.8.1. OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance.

Jun 23, 2009 | Read article... | Permalink

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