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OpenRM V1.6.0 scene graph adds OpenGL API-accelerated 3D texture volume rendering and multitexturing

OpenRM is an LGPL Open Source, cross-platform scene graph API for Linux/Unix/Windows that uses the OpenGL API for hardware-accelerated rendering. The new v1.6.0 include support for multitexturing, application-supplied display list and texture object identifiers, a new family of indexed surface primitives, texturing and lighting support for vector-based primitives, and full hardware-accelerated 3D texture-based volume rendering on Windows. The application initialization sequence has been streamlined to more easily accommodate use with third-party GUI libraries (FLTK, Qt). RPMs are available for x86_32 and x86_64 platforms. There is extensive documentation including a 578-page Programming Guide and multiple demonstration application suites.

Sep 14, 2005 | Read article... | Permalink

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