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OpenGL Shading Language tutorial based on OpenGL 2.0

This OpenGL Shading Language tutorial on now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extensions provide backwards compatibility, the OpenGL 2.0 version is now the standard and is available with new driver releases and new hardware.

Feb 06, 2006 | Read article... | Permalink

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