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OpenGL Shading Language demo of realistic water with bump mapping and refraction

This detailed tutorial using the OpenGL Shading Lanugage shows how to create realistic water using bump mapping and refraction with terrain.  Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Full source included. Look in “Recent Tutorials” for HeightMap6.

Nov 28, 2005 | Read article... | Permalink

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