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OpenGL Shader Designer source code released

OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. TyphoonLabs’ has released the OpenGL Shader Designer source code The source code for the Windows version is under LGPL license.  Free Linux binaries will be released later in June.  TyphoonLabs thanks the OpenGL Community for helping them this project.

Jun 15, 2006 | Read article... | Permalink

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