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OpenGL book in Portuguese

Jul 28, 2006

The comprehensive 486-page book, written in Portuguese, provides a solid introduction to OpenGL programming, aimed especially to the educational market. The book covers: installation and configuration of OpenGL libraries on Windows and Linux, GLUT basics, 2D and 3D modelling, geometric transformations, animation techniques, lighting, transparency effects, texture mapping, optimization techniques, selection/feedback mode, using OpenGL with C++, Java and Python, and a brief introduction to OpenGL Shading Language.

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