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OpenGL Space Combat and Strategy Game Programming

Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 6 is focusing on AI and gameplay: -Solar System Sectorization (fleet rendezvous and war zones nearby a planet or moon) -Special Operations (Solar System Annexion, Economic and Political Destabilisation) -more realistic gameplay -variable difficulty levels

Aug 05, 2013 | Read article... | Permalink

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