OpenGL Headline News
These three blogas are the final in a series that present you the improvments that are comming to OpenGL support in Qt 5.1. In third article, we take a look at timer query objects which are part of desktop OpenGL. The fourth part focuses on OpenGL debug output, which is based on GL_KHR_debug extension. The fifth blog brings a short look into the future beyond Qt 5.1, and a terrain tessellation example with video.