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OpenGL Development Cookbook

This book is written against OpenGL 3.3 core profile and details over 40 recipes on diverse topics which allow the reader to 1) Explore current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3 2) Learn how to implement GPU-based volume rendering algorithms 3) Discover how to employ GPU-based path and ray tracing 4) Create 3D mesh formats and skeletal animation with GPU skinning 5) Explore graphics elements including lights and shadows in an easy to understand manner And a lot more. In addition, the entire book source code may be downloaded from the publisher web site and run as desired. The book is also available from Amazon.

Sep 04, 2013 | Read article... | Permalink

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