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OpenGL 3.2 steps up to the plate - summary of what is new & why it is relevant

Nick Haemel of AMD summarizes what is new as core in OpenGL 3.2 with explanations about the key capabilities. Of particular note: sync objects, geometry shaders, and profiles. AMD will be supporting the Compatibility profile. Comments / suggestions about OpenGL 3.2 are welcomed and encouraged.

Aug 25, 2009 | Read article... | Permalink

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