The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL Headline News

OpenGL 3.2 explicit_multisample demo

Antialising in deferred shading was always a pain. Now we can use explicit multisample feature to produce better visuals in OpenGL applications.

Sep 23, 2009 | Read article... | Permalink

Read more OpenGL news

Khronos at GDC 2018