OpenGL Headline News
Aug 31, 2009
The first beta of the OpenCTM file format and SDK for compressed 3D triangle meshes has been released, and is available for download for all major platforms. OpenCTM is ideal when you want lossless compression of your 3D models, and an easy way to load them into your application. The OpenCTM API allows you to load a file in less than ten lines of code, and the software library is very light weight and easy to use from most programming languages. The API is similar to the OpenGL API, and directly compatible with the OpenGL rendering pipeline. The mesh format is fully extensible, and allows you to define custom vertex attributes that can be used in GLSL, for instance. And the best of all: OpenCTM is completely open and free to use by any application, since it is released under the zlib/libpng license.