GDC 2015: Khronos Sessions - Somethign powerful is coming

OpenGL Headline News

ogldev: Multi-Pass Shadow Mapping With Point Lights tutorial published

Category: DevelopersComments

Jun 16, 2014

The 43rd installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement shadow originating from point lights.

Read more OpenGL news