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Nvidia’s “6800 Leagues Under the Sea” developer presentations

Nvidia presentations from their 6800 Leagues Under the Sea developer event are available as slides in PDF format, along with a brief description. Topics include: what deferred shading is and how to implement it; all about high dynamic range rendering, including high-quality filtering and post-processing; how to use new Shader Model 3.0 features effectively; new OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending;  overview of the NVPerfHUD real-time performance tuning tool, and more.

Jul 14, 2004 | Read article... | Permalink

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