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NVIDIA GeForce 8 Series OpenGL extensions

To fully expose the fouth-generation hardware features of the GeForce 8 Series of GPUs, significant new functionality has been added in the form of extensions to OpenGL 2.1 and the OpenGL Shading Language. This includes the addition of a third programmable processor, the geometry shader, full integer support in the OpenGL Shading Language,  texture arrays, sRGB framebuffers, integer textures, bindable uniforms, and the ability to tap into the GL pipeline right before rasterization and stream data into a buffer object.  You can get more details and ask questions at this topic on the message boards.

Nov 09, 2006 | Read article... | Permalink

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