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Morphology uses the OpenGL API to offer polygon modeling and subdivision surface features to indie g

Morphology is a unique 3D modeling application, using the OpenGL API to bring modeling, subdivision and displacement mapping features to indie game developers and 3D artists without the cost and steep learning curve. It lets you create low poly models for games, with full control over the polygon count, or hi-resolution models using unique subdivision surface and displacement mapping features which can then be used to create normal maps for high quality real-time rendering. This is the first in a series of linked applications that will include animation, world creation, AI and physics modeling.

Feb 07, 2006 | Read article... | Permalink

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