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modo v1.03 OpenGL API-based subdivision surface modeler adds new UV mapping technology

modo is an OpenGL API-accelerated advanced subdivision surface modeling environment for games, films, TV, print, architecture and Web production. With the new modo 103’s UV unwrap tool,a designer can select the desired UV border edges on the 3D model and adjust the tool by dragging interactively in the viewport to unwrap the mesh into a smooth UV map.

Oct 27, 2005 | Read article... | Permalink

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