OpenGL Headline News

modo 3D 201 polygonal and subdivision modeler adds mesh paint and enhanced OpenGL API-based renderer

Category: ApplicationsComments

May 25, 2006

modo 201 offers polygonal and subdivision surface 3D modeling, painting and rendering in a single integrated and OpenGL API accelerated platform for Windows and Mac OS X.  The new release adds mesh painting; a Solid Sketch tool fore creating branched base meshes, round bevel controls and faster sculpting; smooth UV interpolating; and a new OpenGL API based new rendering engine that supports global illumination and physically-based shading techniques, subsurface scattering, anisotropic blurry reflections and micropolygon displacement.

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