The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

OpenGL Headline News

modo 3D 201 polygonal and subdivision modeler adds mesh paint and enhanced OpenGL API-based renderer

modo 201 offers polygonal and subdivision surface 3D modeling, painting and rendering in a single integrated and OpenGL API accelerated platform for Windows and Mac OS X.  The new release adds mesh painting; a Solid Sketch tool fore creating branched base meshes, round bevel controls and faster sculpting; smooth UV interpolating; and a new OpenGL API based new rendering engine that supports global illumination and physically-based shading techniques, subsurface scattering, anisotropic blurry reflections and micropolygon displacement.

May 25, 2006 | Read article... | Permalink

Read more OpenGL news

Khronos at GDC 2018