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Modo 102 OpenGL-based polyogonal and subdivision surface modeler adds transparency

Category: ApplicationsComments

Jan 18, 2005

modo is an advanced OpenGL-based polyogonal and subdivision surface modeler. The new Modo 102 add UV sew, bend tool, LUA scripting support; UV to EPS export, generating a quadrangular polygon from three vertices, OpenGL API rendering transparency, and more.

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