OpenGL Headline News
Jun 30, 2011
The medical imaging and visualization platform MeVisLab now contains a full featured GPU Ray Caster for Volume Rendering, based on OpenGL and GLSL. The Renderer is fully extensible by the MeVisLab user, using a modular SuperShader approach (see SoShaderFunction module). The Volume Renderer supports: Directional Lights, Point Lights (with attenuation), Tone Shading, Silhouette/Boundary Enhancement, Tag/Mask Volumes, Multiple Data Volumes, Per Object shading, MIP/MIDA, LitSphere shading, Endoscopic rendering, First Hit ISO Surface Rendering and integration of opaque GL geometry. The MeVisLab SDK is a free download for non-commercial use. To get started with the ray caster, have a look at the SoGVRRayCastSettings module.