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MeshLab V0.7 open source system for editing large 3D meshes and shading with the OpenGL API

MeshLab is an open source portable and extensible system for the editing and automatic processing of unstructured 3D triangular meshes, in particular it works on the not-so-small 3D models found in 3D scanning. It provides a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. Feautres include import/export in many formats , cleaning filters, and efficient OpenGL API shader-based rendering (comptible with TyphoonLabs’ ShaderDesigner) in high resolution (up to 16k x 16k) for high quality printing and wiht the new v0.7 it can work with large meshes (~10 Million of triangles).

Jun 23, 2006 | Read article... | Permalink

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