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Mandelbrot set rendering tutorial with the OpenGL Shading Language

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This tutorial discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An appproach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code.

Jan 26, 2006 | Read article... | Permalink

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