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Magnum, recently released 2D/3D graphics engine written in C++11 and OpenGL

Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL. Its goal is to simplify low-level graphics development and interaction with OpenGL using recent C++11 features and to abstract away platform-specific issues. Ported to Linux, Windows and Google Chrome Native Client, supports core profile OpenGL 2.1 through OpenGL 4.4, OpenGL ES 2.0 and OpenGL ES 3.0 along with modern extensions. Contains vector math library, modular and extensible scene graph, OpenGL-accelerated text rendering API and plugin-based media import. Magnum uses RAII principle, has OpenGL state tracking and transparent support for EXT_direct_state_access. With automatic fallback to core functionality for unsupported extensions it allows the users to develop OpenGL applications with less code and less explicit state and extension handling. The engine is licensed under MIT license.

Sep 03, 2013 | Read article... | Permalink

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