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Linderdaum Engine v0.5.68 uses OpenGL 2.0 and OpenGL Shading Language

The Linderdaum Engine is an open source object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new version 0.5.68 adds support for floating point textures, automatic multipass rendering, widescreen modes, HDR RGBE textures format and a lot of other nice features.

Jul 03, 2006 | Read article... | Permalink

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