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Linderdaum Engine uses OpenGL 3.2 Core Profile

Linderdaum Engine has migrated to OpenGL 3.2 Core Profile with GLSL 1.50. Recent up-to-date source code is available from our page at using public read-only Git repository at SourceForge. We are working hard towards completion of a Linux port and hardware tesselation support. Linderdaum Engine is an open source gaming and rendering engine written is C++ with GPU accelerated volume rendering support.

Sep 17, 2010 | Read article... | Permalink

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