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LinceoVR 3.2 realtime GPU raytracing based on OpenGL shading language is released

LinceoVR 3.2 has been released. Version 3.2 adds real-time raytracing GPU based features, real-time texture tracking for augmented reality, an FBX importer for 3D models and animations, and a free OpenGL based viewer. The OpenGL viewer can be either a stand alone solution, or a web-based plugin controlled by JavaScript calls to see 3D interactive models online in VR and AR mode. Both LinceoVR and the viewer support HDRI lighting, real-time shadows and animations, tag and texture tracking for augmented reality, and run on all OpenGL compliant graphics cards.

Nov 10, 2009 | Read article... | Permalink

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