OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

OpenGL Headline News

LinceoVR 3.2 realtime GPU raytracing based on OpenGL shading language is released

Category: ApplicationsComments

Nov 10, 2009

LinceoVR 3.2 has been released. Version 3.2 adds real-time raytracing GPU based features, real-time texture tracking for augmented reality, an FBX importer for 3D models and animations, and a free OpenGL based viewer. The OpenGL viewer can be either a stand alone solution, or a web-based plugin controlled by JavaScript calls to see 3D interactive models online in VR and AR mode. Both LinceoVR and the viewer support HDRI lighting, real-time shadows and animations, tag and texture tracking for augmented reality, and run on all OpenGL compliant graphics cards.

Read more OpenGL news