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LightWave 3D v9 adds OpenGL API shader support, LOD control and node-based materials

The new LightWave 3D v9 adds anisotropic, and sub-surface scattering, faster OpenGL performance in Layout and additional OpenGL hardware shader support,  enhanced subdivision surfaces for film-quality displacement mapping, normal mapping (including ZBrush support) and level-of-detail control at render time.  It requires a video card that supports OpenGL 2.0 or the OpenGL Shading Language to take advantage of shaders.

Jul 13, 2006 | Read article... | Permalink

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