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jMonkey Java engine with OpenGL API shader support enhances performance

Category: DevelopersComments

Sep 23, 2005

jME (jMonkey Engine) is a high performance scene graph based graphics API written in Java using LWJGL and the OpenGL API. It features high level effects, such as: imposters (render to texture), environmental mapping, lens flare, tinting, particle systems, geometry including bezier patches, line, points, models import, terrain, and LOD, and shader support using ARB vertex and fragment shaders. The new 0.9 optimizes and enhances the core API for a cleaner, faster and better overall engine.

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