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jME v0.7 Java scene graph API adds OpenGL API pixel shader support

jME (jMonkey Engine) is a high performance scene graph API written in Java. It currently supports OpenGL API rendering using the Lightweight Java Game Library (LWJGL). The new v0.7 release improves documentation, model loading, adds a render que, and support pixel shaders.

Sep 02, 2004 | Read article... | Permalink

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