OpenGL Headline News
Jun 10, 2010
Version 1.97 of Sundog Software’s SilverLining SDK for real-time, physically based rendering of the sky, 3D volumetric clouds, and weather effects now includes support for OpenGL 3.2 core contexts. Games and visual simulation applications targeting OpenGL 3.2 core contexts or above may now use SilverLining to render realistic skies and outdoor lighting without backward-compatibility enabled. SilverLining’s legacy OpenGL renderer remains supported as well, which works on devices that support a minimum of the 1.4 API.