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Horde3D v0.8 OpenGL 2.0-based crowd rendering engine ehances shadowing

Horde3D is a small open source OpenGL 2.0-based 3D rendering engine particularly suitable for rendering large crowds of animated characters The new v0.8 adds an improved shadow implementation which is more than twice as fast as the previous one while quality is better when viewing shadows from near distance; joints are part of the scene graph now and new functions were introduced which give access to the vertex data for collision detection or integration of a physics engine; many functions were added to retrieve object states and Horde3D can now be used for AR applications thanks to a dynamic texture update function, and enhanced COLLADA compatibility.

Jan 08, 2007 | Read article... | Permalink

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