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GLSL compiler front-end and GLSL validation tool updates with source

Category: DevelopersComments

Sep 26, 2005

3Dlabs has released updated versions of the open source GLSL compiler front-end and GLSLvalidate. GLSLvalidate can be used to determine whether a shader conforms to the OpenGL Shading Language specification. Validating a shader with this tool ensures that it will be portable to all implementations that conform to the OpenGL Shading Language specification. Because the GLSL parser is built into this tool, GLSLvalidate can be used on systems even if they do not support OpenGL or the OpenGL Shading Language. Source code is available for both the compiler front-end and for GLSLvalidate

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